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Showing posts with label house rules. Show all posts
Showing posts with label house rules. Show all posts
Saturday, January 2, 2016
What's That Sound? (Setting-Specific Wilderness Encounter Table)
You're walking through the wilds of Evenoria and stumble upon...
TAGS:
Evenoria,
house rules,
monsters,
worldbuilding
Saturday, December 12, 2015
You Gotta Serve Somebody (New B/X-Style Clerics for Evenoria)
After years of having them simply be window dressing, I've finally started putting some flesh on the bones of my setting's deities.First task: creating clerics! In the linked pdf, you'll find cleric options for 5 different deities. Enjoy!
Quick disclaimer: the artwork in this file (and in the previous character class document) is not mine. Also, I neglected to collect the attribution info when I nabbed the images off Google. If you know who created each drawing (or if that's you), let me know and I will make sure to embed a link in the next version and/or remove the image if you don't want it used that way. That said, I'm not trying to make any money off of this or anything--it's simply material for my homebrew game that I'm willing to share with other hobbyists!
TAGS:
B/X,
BECMI,
class,
Evenoria,
house rules,
Labyrinth Lord,
Moranya,
Pereun
Tuesday, January 17, 2012
Labyrinth Lord Character Sheet w/ Base Attack Bonus and Positive Armor Class
Over the last couple of days, I've tinkered with creating a new Labyrinth Lord character sheet that makes use of my more "modern" house rules--namely, using Base Attack Bonus and Positive Armor Class a la Type III DeeAndDee.
Here's a link to the PDF sheet--help yourself to it and let me know if you find it useful.
It's also permanently embedded in the Tools section on the right-hand side of this blog.
Here's a link to the PDF sheet--help yourself to it and let me know if you find it useful.
It's also permanently embedded in the Tools section on the right-hand side of this blog.
TAGS:
house rules,
Labyrinth Lord,
simplicity,
tools
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