Showing posts with label class. Show all posts
Showing posts with label class. Show all posts

Saturday, December 12, 2015

You Gotta Serve Somebody (New B/X-Style Clerics for Evenoria)

After years of having them simply be window dressing, I've finally started putting some flesh on the bones of my setting's deities.

First task: creating clerics!  In the linked pdf, you'll find cleric options for 5 different deities.  Enjoy!

Quick disclaimer: the artwork in this file (and in the previous character class document) is not mine. Also, I neglected to collect the attribution info when I nabbed the images off Google. If you know who created each drawing (or if that's you), let me know and I will make sure to embed a link in the next version and/or remove the image if you don't want it used that way. That said, I'm not trying to make any money off of this or anything--it's simply material for my homebrew game that I'm willing to share with other hobbyists!

Monday, June 15, 2015

New Character Class: Ravenfolk

From the tops of the misty Evenoran trees hail the shy-but-curious Ravenfolk. Feel free to add these feathered friends to your Labyrinth Lord, BECMI, or B/X game.  PDF version here.

(Note: I couldn't find a definitive source for the drawing... I would love to credit the artist if you can tell me who it is!)





Tuesday, December 27, 2011

*Basic* D&D? Race as Class? You MUST be kidding... Nope, I'm not.

This post was inspired by two things:

  1. Dubious looks and/or eye-rolling from players when I mention my preferred gaming system and
  2. A recent re-reading of this post and this post from JB of the B/X Blackrazor OSR blog. 
JB has some very cool in-game rationales for why race-can-be-class and vice versa in B/X (and by extension BECMI) D&D.  To boil it down, he basically argues that the "human" classes (cleric, thief, fighter, magic user) are human archetypes (and European human archetypes at that!).  Demi-humans (dwarves, elves, halflings), on the other hand, are completely inhuman, alien species. Thus, the same kind of archetypes don't apply for them.  

To wit:
The only reason to “snub” the B/X-LL-BECMI “Race As Class” concept is because you consider the various species of D&D to be the equivalent of humans in rubber masks. Or real cultures thinly disguised in fantasy tropes. Or some other human equivalent. 
To me, keeping the races as separate, different, ALIEN actually increases the feeling of “fantasy” in the game. It makes humans AS A SPECIES really stand apart from the other species…their high levels, their variety of class/careers. It also makes humans more dangerous than other species.
Admittedly, while I think he raises a great point (especially the part about increasing the fantastic elements of the game), my rationale is probably a little closer to the "gamist" side of the spectrum.

See, I've been in this hobby a LONG time.  Not as long as others, but within a decade of "as long as possible."  When I rolled up my first B/X D&D character (a fighter whose name I can't remember), we were only a year or two into the first Reagan administration.  The DM, our babysitter, then ran my brother (a cleric, I think) and I through an adventure into a haunted tower where we had to rescue some relatives from goblin kidnappers.

In the few decades since that adventure, I've played a lot of different RPGs:  every version of D&D from BECMI to 3.5/Pathfinder, Call of Cthulhu (a favorite), Buffy (another good one), Rifts (ugh, too much crunch), GURPS, Marvel (aka FASERIP), and more.  And you know what all of those hours of geeky dice-rolling have made me realize?  I like things simple.  For me, playing RPGs is as much about the social, hanging-with-smart-friends experience as the game itself.  More so, in fact.

I don't want to do spend an hour assigning skill points, doing more than single-digit math, or figuring out if my character really is 5% better at something than another character.  Boooring.  For me, anyway.  Your mileage may vary.

What I want to do is quickly sketch out a character (s/he's gonna change as the game progresses anyway... if s/he lives that long) and then start chasing monsters and having adventures.  If we get into a fight, I don't want it to turn into a three-hour game of Risk.  (Again, nothing wrong with Risk... if that's your thing).  I want it to be like a fight scene in a movie--fast, in-the-moment action that has as much of an emotional impact (ugh! didn't see that goblin with the spear coming so fast!) as a mental/tactical one.

Ok, fine, you say.  You like things fast-paced.  I get it.  And you hate math.  Well, duh.  You were an English major, after all.*  But basic D&D?  Isn't that the one where you can't be a halfling thief or an elf wizard?  Instead, you're just a halfling or just an elf?  And fighter, cleric, thief, and magic user** are combined race (human) and profession?  That's too simple.  And not realistic.***

True, I suppose.  But here's the thing: to me, it's mainly Just A Game.  Pretending to be a thimble, shoe, or iron in a game about real estate acquisition isn't terribly realistic, either.  But it's still fun because you're hanging with your pals and doing something together.  And for what Monopoly is, it works.  Same thing for D&D.  In the words of an immortal sage--it is what it is.


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* Yes I was. But I still put in way too many commas.

** Ok, a less-than-colorful class name.  I'll give you that.  What was wrong with "wizard", Mr. Gygax?

*** I know, right? The irony of discussing realism in a game with goblins, gelatinous cubes, and fire-breathing lizards is not lost on me.