Showing posts with label BECMI. Show all posts
Showing posts with label BECMI. Show all posts

Saturday, December 12, 2015

You Gotta Serve Somebody (New B/X-Style Clerics for Evenoria)

After years of having them simply be window dressing, I've finally started putting some flesh on the bones of my setting's deities.

First task: creating clerics!  In the linked pdf, you'll find cleric options for 5 different deities.  Enjoy!

Quick disclaimer: the artwork in this file (and in the previous character class document) is not mine. Also, I neglected to collect the attribution info when I nabbed the images off Google. If you know who created each drawing (or if that's you), let me know and I will make sure to embed a link in the next version and/or remove the image if you don't want it used that way. That said, I'm not trying to make any money off of this or anything--it's simply material for my homebrew game that I'm willing to share with other hobbyists!

Tuesday, December 1, 2015

5--no, make it 6--New "Basic D&D" Classes inspired by Celtic and Viking Lore

Want to add some variety to your usual party of clerics and fighters? Here are some new options. These were made for my homebrew system and setting (based on Labyrinth Lord but using some modern touches like positive AC, three-category saving throws, etc.) but feel free to tweak them as you wish.


Features:
  • Annwynn
  • Bard
  • Berserker
  • Ravenfolk 
  • Scout
  • Ursari
Let me know what you think.

Thanks!
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Monday, June 15, 2015

New Character Class: Ravenfolk

From the tops of the misty Evenoran trees hail the shy-but-curious Ravenfolk. Feel free to add these feathered friends to your Labyrinth Lord, BECMI, or B/X game.  PDF version here.

(Note: I couldn't find a definitive source for the drawing... I would love to credit the artist if you can tell me who it is!)





Saturday, April 25, 2015

Three-Category Saving Throws & D20-Based Thief Abilities for Labyrinth Lord

For my own players--and anyone else who wants it--here is a more "modernized" version of Saving Throws and Thief Abilities for Labyrinth Lord and other "basic" retro-clones.  Happy adventuring!


Cleric Saving Throws

LEVELS
FORTitude
REFlex
WILLpower
1-4
+2
+0
+2
5-8
+4
+2
+5
9-12
+6
+4
+8
13-16
+10
+8
+11
17+
+11
+10
+12

Dwarf & Halfling Saving Throws

LEVEL
FORTitude
REFlex
WILLpower
1-3
+3
+1
+1
4-6
+5
+4
+3
7-9
+7
+7
+5
10-12
+9
+10
+7

Elf Saving Throws
LEVEL
FORTitude
REFlex
WILLpower
1-3
+2
+0
+0
4-6
+4
+2
+2
7-9
+6
+6
+6
10
+8
+8
+8

Fighter Saving Throws
LEVEL
FORTitude
REFlex
WILLpower
1-3
+2
+0
+0
4-6
+4
+2
+1
7-9
+6
+6
+3
10-12
+8
+8
+5
13-15
+10
+10
+7
16-18
+10
+11
+8
19+
+11
+11
+9

Magic User Saving Throws
LEVEL
FORTitude
REFlex
WILLpower
1-5
+0
+0
+2
6-10
+2
+2
+4
11-15
+4
+4
+8
16-18
+6
+8
+10
19+
+7
+9
+12

Thief Saving Throws
LEVEL
FORTitude
REFlex
WILLpower
1-4
+0
+2
+0
5-8
+2
+4
+2
9-12
+4
+6
+4
13-16
+6
+8
+6
17+
+8
+10
+8

Thief Abilities
LEVEL
Pick
Locks
(DEX)
Find / 
Remove 
Traps
(WIS/DEX)
Pick
Pockets
(DEX)
Move
Silently
(DEX)
Climb
Walls
(DEX)
Hide in 
Shadows
(DEX)
Hear
Noise
(WIS)
1
+1
+1
+2
+2
+8
+1
+3
2
+2
+1
+2
+2
+8
+1
+3
3
+2
+2
+3
+3
+8
+2
+5
4
+3
+2
+3
+3
+9
+2
+5
5
+3
+3
+4
+4
+9
+3
+5
6
+4
+4
+4
+4
+9
+3
+6
7
+5
+5
+5
+5
+9
+4
+6
8
+6
+6
+6
+6
+9
+5
+6
9
+7
+7
+7
+7
+10
+6
+6
10
+8
+8
+8
+8
+10
+7
+8
11
+9
+9
+9
+9
+10
+8
+8
12
+10
+10
+10
+10
+10
+9
+8
13
+11
+11
+11
+11
+10
+10
+8
14
+12
+12
+12
+12
+11
+11
+8